Ambush at Hill 17

Ambush at Hill 17 is the first part of a three part series. The next part will be entitled "Rescue at Hill 17", and the final episode title is TBA. This movie portrays a tiny tactical USMC force parachuting in, loading into a FAV, and moving into position on the infamous Hill 17. An airstrike ensues, but MEC forces detect the small USMC force and send units to take them out. Can the USMC unit escape overwhelming odds?
- Scene 1 "Paradrop" FILMED
3 players required - 4 players recommended

- Scene 2 "Jeep Drop" NEEDS RE-FILMED
3 players required - 3 players recommended

- Scene 3 "Armor Column" FILMED
** Part 1: ARMOR GETS BLOWN - filmed
7 players required - 10 players recommended
** Part 2: JEEP GETS SHOT DOWN - needs refilmed
5 players required - 7 players recommended

- Scene 4 "Response" FILMED
5 players required - 7 players recommended

- Scene 5 "Escape" FILMED
7 players required - 7 players recommended

Please read through, or at least skim, the general ideas for acting in the film.
Rules for Acting in a BF2 Movie!
To make the film look as good as possible, you'll need to follow a few guidelines! These go against your very nature of playing BF2, but you'll have to adapt.
1. No Jumping - No one jumps in a firefight. Even if anyone did, BF2 makes jumping look incredibly goofy and non-jump like. So simply, don't ever jump. Now, if your out of a scene, and your having trouble getting over something in order to get into a scene, obivously, jump. But as long as the film might catch a glimpse of your character - NO JUMPING. Especially no bunny hopping or prone diving.
2. No Prone - When "aiming" at a target, use crouch instead! There's a few instances where you'll want to go prone - mainly if your defending, and/or using a sniper or support kit. In those situations, where prone *is* advisable, please clear it with someone first. Prone causes a lot of problems - clipping difficulties mainly. Your body will stick into buildings, trees, rocks, slopes, whatever. You'll need flat ground with no obsicules near you if your going to go prone - a body sticking into a building looks very funny.
3. Don't kill people! - This is a hard one to use - but simply don't kill people unless it's part of the script. Aim near their body. If they're near a wall, shoot at the wall around them. If not, shoot at the gun in front of them. Because of random bullet spread, you can't guarentee you won't damage a person. But if you kill someone, you could end an entire scene! So please, while you do aim very close to them, do not go for the kill unless your suppoused to. Try to make yourself a cinematic as possible - single shot shouldn't be used, full auto is best. However, firing in medium-length bursts (4-7 shots per burst, rapid bursts) keeps a constant firepower withuot looking crazy inaccurate. Just do whatever you think looks best for how your playing! Not everyone has to be alike.
4. Be Smart - Try to play a role you think would best suit the situation. And try to balance the squad your working with if it's infantry. All the roles should be spread apart evenly, even if you generally never play that role. Be smart about your weapon selections - mainly use your main rifle, and when using other weapons, be appropiate. Fire missiles are vehicles, and don't switch to your pistol when you run out of ammo. Your knife should never be out. Just remember - we're not so much using filming BF2 gameplay than we are filming a movie using BF2.
That should be it. If you have any ideas or suggestions to add, please do! Otherwise, just make sure during the filming you don't do anything stupid, and we'll all get along just fine!