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I was surprised that Quake Wars was running on the Doom 3 engine. My experience with Doom 3 involved lots of stiff and unfriendly with movement, but Quake Wars feels a lot like the fast paced Enemy Territory
One very impressive feature was the fact that there was a sprint, but it was not limited, whereas in Battlefield, you are very limited based on how much “stamina” you can expend.
The engine also allows real time damage to vehicles that will create minor permutations in gameplay. Unlike Battlefield, where tank shells or AT missiles do a scaled damage based on the location of impact , the vehicle will be directly affected. The best example of this is if you have a rocket launcher and an APC comes rolling by. if you shoot and hit the back left wheel, it will fall off. That in turn does damage to the vehicle and also limits its speed and movements. When you attack a vehicle via lesser damage, you are still able to affect smaller points such as a tire which can be flattened, thus affecting its speed and movement.
If you notice, two of the classes are allowed to build offensive and defensive structures. Engineers can build anti-tank or anti-personal turrets while Field Ops can build Artillery and other offensive pieces so artillery strikes can be called in. The structures are only allowed in certian places, but not restricted to the point were it could be pre-built for you. If you build one and die to switch classes, the structure is still under your control and acts accordingly until destroyed.
The biggest aspect that separates the two is the Strogg's use of Storyent. Stroyent functions as ammo and health for the Strogg classes, which acts as a point of differentiation between the two sides. One example, as evident in the classes table, is the fact that Field Ops (GDC) provide ammo for the other classes, while the Oppressor (Strogg) does not. Only the Technician can provide the Stroyent which is needed for almost everything in the Strogg classes.
GDC Strogg Description
Soldier Aggressor Skilled with Heavy Weapons and Explosives.
Medic Technician Revives troops in the field, provides health (Stroyent*) and air drops supplies.
Engineer Constructor Deploys Defensive Weapons, plants mines, and repairs.
Field Ops Opressor Calls Air strikes, deploys/fires artillery (provides ammo*).
Spec Ops Infiltrator Hacks, deploys radar, and steals uniformUsers browsing this forum: No registered users and 0 guests