by xNxGenious on Thu Dec 07, 2006 8:20 pm
I had an ati 9700 for the longest time. Best graphics card to ever come out imo. Fast as hell and did everything it was supposed to. The geforce 1 2 3 and 4 (but not MX, that's another story entirely) were good. Then for some reason nvidia entirely fell off.
Sony is too obsessed with changing the world to worry about compatability. Let's look at their track record: Beta (good, but huge), mini-discs (really cool), memory sticks(lame), VMD(or whatever it is that the psp uses, also lame), blu-ray (which will die). The only format they have ever had success with were CDs, and they bought that tech from Philips. Ken Kutaragi needs to step down as well, success has destroyed any bit of rational thought that he ever had.
To answer your question, it would have been much easier if both used the exact same processor architecture, but the fact is that the two platforms (360 and ps3) are closer than any two other platforms have been in the past. They use the same basic cpu, just the ps3 only has one core and the spus replace the extra two cores the xenon has. From a marketing standpoint Sony is out to prove they have the more powerful system by publishing games exclusive to the ps3. I worked for a company called Naughty Dog, which was bought by Sony just to do exclusives and make their hardware look good. Microsoft did the same thing with Bungie. Cross platformers usually just resort to using the lowest common denominator of the platforms. Some of the code is different between platforms, obviously, but for sanity's sake we keep platform specific code to a minimum.
How Sony could drop the ball on the ps3 in this dramatic a fashion is beyond me. There are soooo many issues with that system, and the blu-ray has terrible throughput. People are going to love it when their games take 5 minutes to load.
Nintendo made an interesting call with the wii: clock the processors up and add more memory. Not a bad idea, I hope it works out for them. While the rest of the world is waiting for shaders to solve all their problems the people working on the wii titles will just be building good content.